#include "texture_catalog_opengl.h"
#include "texture_opengl.h"
#include "image_file.h"

using namespace krryn::view;
using namespace krryn::system_imp;

texture *texture_catalog_opengl::load_texture(const std::string &a_Filename){
	return new texture_opengl(view::image_file_manager::get_instance()->load(a_Filename));
}